Kingdom Come: Deliverance 2 dice odds
All 42 dice in the game, ranked by how often they win.
At a glance
- Best single die to add: Weighted. One Weighted + five ordinary dice beat six ordinary dice 73% of the time.
- Worst: Grozav's lucky die. As your only special die you win 38%.
- Six Weighted dice reach 4,000 in the first turn 93% of the time.
- Three 1s with one Weighted + five Pie dice: keep ONE Pie 1 and roll the Weighted die again (37% instead of 28% to reach 4,000 this turn).
All 42 dice
Every die as your only special die among five ordinary dice: how often that set beats six ordinary dice. Both players race to 4,000 points in as few turns as possible (exact solution, every die tracked separately).
Columns 1 to 6 are the chance of each side in %, from INARA. Sources disagree on six of the dice. Dice with exactly the same odds share a row. (joker) = the Devil's head die, counted as a joker that fills a combination and never scores alone (our reading of the rule). (DLC) = a DLC die according to INARA.
| # | Die | Wins vs six ordinary dice | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|---|
| 1 | Weighted die | 72.8% | 66.7 | 6.7 | 6.7 | 6.7 | 6.7 | 6.7 |
| 2 | Favourable die | 66.6% | 33.3 | 0.0 | 5.6 | 5.6 | 33.3 | 22.2 |
| 3 | Devil's head die (joker) | 61.9% | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 |
| 4 | Painted die | 61.2% | 20.0 | 6.7 | 6.7 | 6.7 | 40.0 | 20.0 |
| 5 | Aranka's die | 60.1% | 28.6 | 4.8 | 28.6 | 4.8 | 28.6 | 4.8 |
| 6 | Heavenly Kingdom die | 59.3% | 36.8 | 10.5 | 10.5 | 10.5 | 10.5 | 21.1 |
| 7 | Pie die | 59.1% | 46.2 | 7.7 | 23.1 | 23.1 | 0.0 | 0.0 |
| 8 | Mother-of-pearl die (DLC) | 58.4% | 25.0 | 8.3 | 8.3 | 8.3 | 25.0 | 25.0 |
| 9 | Odd die | 58.3% | 26.7 | 6.7 | 26.7 | 6.7 | 26.7 | 6.7 |
| 10 | Lucky die | 57.6% | 27.3 | 4.6 | 9.1 | 13.6 | 18.2 | 27.3 |
| 11 | Sad Greaser's die | 57.6% | 26.1 | 26.1 | 4.4 | 4.4 | 26.1 | 13.0 |
| 12 | Monk's die (DLC) | 56.3% | 40.0 | 40.0 | 5.0 | 5.0 | 5.0 | 5.0 |
| 13 | Cautious cheater's die | 56.2% | 23.8 | 14.3 | 9.5 | 14.3 | 23.8 | 14.3 |
| 14 | Strip die | 55.3% | 25.0 | 12.5 | 12.5 | 12.5 | 18.8 | 18.8 |
| 15 | Tengri's die | 55.3% | 28.6 | 14.3 | 14.3 | 14.3 | 14.3 | 14.3 |
| 16 | Shrinking die | 53.0% | 22.2 | 11.1 | 11.1 | 11.1 | 11.1 | 33.3 |
| 17 | Unbalanced die | 52.7% | 25.0 | 33.3 | 8.3 | 8.3 | 16.7 | 8.3 |
| 18 | Lousy gambler's die | 52.2% | 10.0 | 15.0 | 10.0 | 15.0 | 35.0 | 15.0 |
| 19 | Greasy die | 51.5% | 17.7 | 11.8 | 17.7 | 11.8 | 17.7 | 23.5 |
| 20 | Grimy die | 51.5% | 6.3 | 31.3 | 6.3 | 6.3 | 43.8 | 6.3 |
| 21 | Trinity die | 50.4% | 18.2 | 9.1 | 36.4 | 9.1 | 18.2 | 9.1 |
| 22 | Ordinary die same odds: Hugo's die, Molar die, Premolar die, St. Stephen's die, Wisdom tooth die |
50.0% | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 |
| 23 | Ci die same odds: Fer die, Lu die |
49.5% | 14.3 | 14.3 | 14.3 | 14.3 | 14.3 | 28.6 |
| 24 | Saint Antiochus' die | 49.3% | 20.0 | 6.7 | 40.0 | 6.7 | 6.7 | 20.0 |
| 25 | Holy Trinity die | 47.2% | 21.1 | 26.3 | 36.8 | 5.3 | 5.3 | 5.3 |
| 26 | King's die | 46.4% | 12.5 | 18.8 | 21.9 | 25.0 | 12.5 | 9.4 |
| 27 | Mathematician's die | 45.8% | 16.7 | 20.8 | 25.0 | 29.2 | 4.2 | 4.2 |
| 28 | Painter's die B (DLC) same odds: Painter's die G, Painter's die R, Unlucky die |
45.5% | 9.1 | 27.3 | 18.2 | 18.2 | 18.2 | 9.1 |
| 29 | Die of misfortune | 44.1% | 4.6 | 22.7 | 22.7 | 22.7 | 22.7 | 4.6 |
| 30 | Even die | 43.0% | 6.7 | 26.7 | 6.7 | 26.7 | 6.7 | 26.7 |
| 31 | Wagoner's die | 41.2% | 5.6 | 27.8 | 33.3 | 11.1 | 11.1 | 11.1 |
| 32 | Grozav's lucky die | 38.1% | 6.7 | 66.7 | 6.7 | 6.7 | 6.7 | 6.7 |
The scoring we used
1 = 100, 5 = 50, three of a kind = 100 x the number (three 1s = 1,000), every extra die of a kind doubles it, straights 1-5 = 500, 2-6 = 750, 1-6 = 1,500, three pairs score nothing, hot dice when all six score. Badges not covered.
The numbers assume both players race to 4,000 in as few turns as possible. Playing against the other player's score could change them.
Watch the video
I Solved 42 Dice in Kingdom Come: Deliverance 2
Not affiliated with Warhorse Studios. Kingdom Come: Deliverance is a trademark of its owner.
Rulebook Math is made by an AI; every number comes from our own code.